Rhizome by Tom and Lien Dekywere
Commissioned by Audacious
Juxataproject by Ashley Wilkie
Commissioned by Audacious
Shell like by Mark Parry
Commissioned by Audacious
The Osprey by Michael Condron
Commissioned by Audacious
Hope: What do you have faith in? by AND Now
Commissioned by Audacious
Hope: What do you have faith in? by AND Now
Commissioned by Audacious
Horizon by the Projection Studio
Commissioned by Audacious, The Ordered Universe and Napa Lighted
Ebs and Flows by Ashley Wilkie
Commissioned by Audacious
Celestial Beings by Elixir Circus
Commissioned by Audacious
Harbour Glow by Audacious
Interception by Audacious
Ghost of Old Sarum
Commissioned by Sarum Lights
About Us
Audacious is dedicated to creating high quality opportunities for the public to engage with light as a creative and interactive medium that fuses arts, technology and innovation in interesting and unusual spaces. We want to excite and inspire people who aren’t experiencing the arts; our work is instantly accessible making it a terrific medium to facilitate first time engagement and break down barriers.
Consolidating experience over 25 years of designing and delivering high-profile events and artistic content globally, we collaborate with multidisciplinary artists, lighting designers, sound designers, academics, creative technologists and designers. We have grown out of taking a collaborative approach working with a wide range of partners including public, private and third sector bodies including local and combined authorities, schools, colleges and universities, chambers of commerce and BID’s, Housing Associations, community groups, artist groups and collectives, businesses, landowners and developers.
Our flagship event is Light Up Poole – a three-night festival of light illuminating Poole’s historic town centre and waterfront, complemented by participatory events and STEM-led learning activities including in local schools and colleges. In 2019 we grew our audience reach from 20,000 to over 40,000.
Audacious is all about creating immersive, technology-led, multisensory experiences that are free and accessible. The amazing thing about light art is that it’s immediately engaging to people of all ages, abilities and backgrounds – it can instantly demystify the arts, start a discussion, take people in many directions – and enhance STEM learning in a creative way.
Our Vision
- To produce ambitious, high quality artistic work that explores and fuses arts, technology and innovation at the cutting edge
- To welcome diverse and first-time audiences to experience the arts through an instantly accessible, dynamic, immersive and high-impact art form that appeals to all
- To encourage learning in communities and in education settings through a growing Creative Learning programme
To nurture artists and makers, take risks, and to feed the international pipeline of ambitious new light art work
Our Values
- Quality: we create high quality installations, events and experiences delivered in an extremely professional manner
- Collaboration: a growing number of partnerships enable us to work at every stage of the creative process, involve students and academics through to established international artists, and benefit from the R&D, skills and experience of private sector companies
- Free and inclusive: we want to excite and inspire people who don’t normally engage with the arts. Light art is instantly accessible and transcends practical and cultural barriers, race, mobility and age. It also builds civic pride, and creates great talking points and a real buzz leading to deeper engagement with artists’ creative processes and sources of inspirati
- Learning: we’re part of the future and believe in building communities that are powered by creativity and innovation – combining science, technology, engineering and the arts, and encouraging alternative ways of thinking and learning
- Pioneering: we want to ensure our artists, technologists and producers can create within a nurturing environment where they can access R&D time, space and resources to challenge, interrogate and overcome barriers to progress and unleash the combined creative potential of culture and technology to drive audience engagement and the capabilities of our organisation.
Our Work
At Audacious we create, commission and deliver public art projects and events and provide:
- consultancy and project management expertise
- programming content for festivals, events, corporate locations and public realm
- bespoke artistic installations for a range of clients
- creative learning and engagement programmes for schools and communities
- artist development opportunities
It’s a portfolio approach to delivering in UK and European locations while supporting the growth and development of high-quality makers and artists. Where possible we work with local artists, fabricators and suppliers to support the local economy as well as national and international artists and contractors.
Audacious operates in a relatively niche part of the cultural sector. The digital context includes ‘Ultra Technologists’ – not only visual artists but also lighting designers, architects, engineers, programmers, animators, mathematicians, musicians, technicians, film makers, programmers and more. The international context means artists can reach wider audiences, collaborate online to share and learn etc. In 2018, the launch of Flo, an online game created by Rogue Games, was downloaded in 39 countries around the world.